A new interactive digital platform called Virtual Reality in Education is designed to teach students the basics of virtual reality, such as how to orient and move around, and how to set up a VR headset.
The platform, called VR in Education, is part of the Oculus VR Studios partnership with the University of Maryland.
The company said the virtual reality experience will be available for students in the fall.
The new VR platform allows students to create virtual environments where they can interact with other virtual and augmented reality students and teachers.
The experience will work with both a mobile app and the Oculus Rift headset, allowing students to move around the virtual world without needing to bring a separate device.
“Students will be able to use the Oculus app and set up their own virtual environment in which they can freely explore their classroom, explore virtual environments, and learn about the various interactive technologies in VR,” said Mark L. Johnson, director of the Virtual Reality Center at the University at Albany.
Students who choose to download the VR app can experience the full immersive experience, which will be delivered through the Oculus headset.
While the experience is free for students, the Virtual Realization Center is offering $15 credits to students who sign up for the Oculus program.
The credits will be awarded based on the number of students who successfully complete the course.
The VR experience is designed for the most advanced students, but will be tailored for older students.
If you want to see the full experience, the company said you can sign up at virtualreality.umala.edu.
The course, titled “The Digital World of Virtual Reality,” will include an online tutorial.
The virtual reality program is available for $7.99 a month, or $35.95 per year for two students, and for $29.95 for four students.