Interactive media platforms like Steam and the App Store are growing rapidly.
Steam has over 50 million registered users.
The App Store has over 500 million downloads.
And the mobile platform, Facebook, has over 2 billion users.
In terms of revenue, it is growing more than double.
But what about in the industry?
Are interactive entertainment platforms really growing?
Is it a good business?
And what are the risks?
Is this the future of entertainment?
Let’s take a look at some statistics.
According to a recent report by the Pew Research Center, there are more than 400 million active interactive fiction and interactive entertainment players worldwide.
The report found that in 2017, interactive fiction accounted for a third of all online game revenues, with revenues of over $1.5 billion.
This figure rose to 40% in 2018 and 45% in 2019.
These figures are also up from 24% in 2016.
According to the report, in 2017 there were more than 1.2 billion users in this industry.
And in 2018 there were over 2.4 billion.
According the report from Pew Research, interactive entertainment accounted for around $3 billion in revenue in the U.S. last year.
This represented a 37% growth in revenue.
In the same year, the U