The answer is a resounding no.

    “The idea that you’re going to go into an organisation and you’re just going to sit on the couch and play games, that’s not the way we operate,” says Ms Kondre.

    “We operate in a way where we have people that are very well suited to be doing a variety of things, from making things, to creating them, to helping people, to making money, to working remotely.”

    The company has developed a range of game-related apps that it says are designed to provide a variety to a wide range of audiences, from business owners and managers to kids and people with disabilities.

    But Ms Konstad says the biggest challenge for the company is making sure it has the right workforce, which is why it has expanded beyond the business-oriented services.

    “It’s about having a broad range of people that can work across the various areas,” she says.

    “That’s where the fun starts.”

    For example, there’s the Augmenta Gaming Platform, which can be used to help create your own games with the help of a variety, diverse group of people.

    This includes designers, programmers, art directors, designers, sound engineers, artists, writers, animators and more.

    The platform includes game developers who can work on games, while the Augmentscan be used by businesses or businesses-owned games that can hire developers to work on their games.

    “There’s a range here, and that’s something that we really want to work towards and expand into,” Ms Konds says.

    And if you’re looking for an internship, the company has a range for you to apply to, from the casual to the professional.

    “In the casual, we’ll have you looking at a range to see if you’ve got the skill set,” Ms Kasztowski says.

    But for the professional, there are plenty of opportunities available.

    “I think we really have a strong group of talent,” Ms Katzes says.

    Ms Konsstad says that while there are lots of people looking for work, she believes that the company’s focus is on helping companies become more agile, which means they can create and deliver more value for their customers.

    “Augumenta is focused on a business-centric approach,” she explains.

    “A business needs to be flexible and responsive and flexible can be delivered in many different ways, and we can deliver it in a variety.”

    With more than 100 million active users, Augumenta has become the go-to place for people to get their news, entertainment and entertainment-related needs across multiple platforms.

    But the future looks bright for the Augmented Games platform, which Ms Kostas says is about more than just creating games.

    It’s about creating more jobs for people with autism and other special needs.

    “They’re the ones who really are the people who really need jobs, because they’re not doing anything that’s relevant to the job,” she points out.

    “So, Augmentas has really given people a chance to do something meaningful and valuable for a living.”

    The future is looking bright for Augmentaboot.

    The company’s first foray into the augmented world was in the form of the Augumentaboot game platform, launched in 2015.

    The app lets users play games from AugmentedGames, including Minecraft, Lego Worlds, Minecraft: The Fall of the King and more, with access to augmented reality elements and augmented reality-based characters.

    But Augmentaa also has a mobile-first approach.

    “Our vision is to be able to make Augumentaa more accessible for everyone,” Ms. Katzes explains., an app to create and share augmented reality games with friends, will be available later this year.

    “At this stage, we’re really focused on providing users with a way to connect with others across a wide variety of platforms,” Ms Tisch says.

    For more information on Augumentaroot, go to or call 1800 489 488.

    The views expressed in this article are those of the author and do not necessarily reflect the position of the ABC or its staff.


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